Acrobatics

The Acrobatics skill represents a character's flexibility and ability to manouever their body in abnormal ways. It includes actions such as combat rolls, flips, vaults, handstands, cartwheels and other such movements.

Beginner

 * Can only be used as a passive skill to perform manouevers or tricks.

Professional

 * You Acrobatics skill roll can be used to dodge in combat for 5 REA.
 * You Acrobatic skill can be used to flip in combat for 6 REA.

Expert

 * Your Acrobatics skill roll can be used to dodge in combat for 3 REA.
 * Your Acrobatics skill roll can be used to dive in combat for 5 REA.
 * Your Acrobatics skill roll + 2 can be used to flip in combat for 4 REA.

Master

 * Your Acrobatics skill roll + 2 can be used to dodge in combat for 3 REA.
 * Your Acrobatics skill roll + 2 can be used to dive in combat for 5 REA.
 * You can flip in combat without rolling for 4 REA

Associated Actions
Flip - Backflip, frontflip or sideflip up to 2m away. Your character may flip onto or off of a waist-high object such as a balcony fence or table. A flip is a short action that can be used to avoid a melee or ranged attack.

Dodge - Sidestep an attack, moving up to 0.5m away but retaining your current direction. A dodge is a short action that can be used to avoid a melee or ranged attack.

Dive - Dive towards the ground, sliding up to 2m away. At the end of the dive your character becomes prone. A dive is a medium action that can be used to avoid heavy weaponary or environmental dangers.