Character Creation

After you've decided all your character's personal information such as name, age, sex, background ect, it's time to buy your character's stats and skills. Each character in JAGS has three main stats and nine secondary stats and 65 character points to spend on these stats and your skills.

Explanation of Primary & Secondary Stats
The three primary stats are: 


 * PHYSICAL (PHY)


 * REFLEX (REF)


 * INTELLIGENCE (INT)

Although primary stats have no direct effect with the game, what they do effect is the secondary stats. Each primary stat has three secondary stats:

 PHYSICAL

Strength - Your direct muscle power (STR)

Build - How big and heavy you are (BLD)

Constitution - How resistant you are to damage and disease (CON)

 REFLEX

Coordination - You dexterity and stability (COR)

Reaction - Your reaction speed and ease of movement (REA)

Agility - Your actual speed and flexibility (AGI)

 INTELLIGENCE

Reasoning - Your logic and problem solving ability (RES)

Memory - Your ability to remember and amount of general knowledge (MEM)

Will Power - Your mental resistance and passion (WIL)



Step 1 : Buying Stats
Now that your familliar with the stats and what they do, it's time to purchase yours. Everyone's stats start at 10, since that is the human average. Following this cost table, purchase your primary stats.

For example, if you wanted a PHYSICAL score of 13, you would need to pay 30 character points. If you wanted a score of 9 however (below human average) you would gain 5 character points, since this puts your character at a disadvantage.

Step 2: Changing Secondary Stats
When you set a primary stat, all secondary stats associated with it have the same value to start with.

This means when you have a REFLEX score of 12, your Coordination, Reaction and Agility scores are also 12.

You can't change your secondary stats directly, but you can buy modifiers to change them. These modifiers are basically character descriptions that change your secondary stats. A full list of modifiers and their costs can be found here.

Step 3: Buying Skills
FULL LIST OF SKILLS

<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; border-style: initial; border-color: initial;">Buying skills is a bit more difficult. Skills have two parts to them; Skill Roll and Skill Level.

<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; border-style: initial; border-color: initial;">Skill Roll determines how often you succeed at using that skill.

<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; border-style: initial; border-color: initial;">Skill Level determies how much you know about the skill and what you can actutally do with it.

<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; border-style: initial; border-color: initial;">There are two ways you can buy skills: You can either purchase them normally or link them with your stats to get a discount.

Buying skills normally
When buying skills, you pay for both the Skill Roll and Skill Level seperately. As with buying stats, simply follow the tables to figure out the prices. Skills also come in two varieties: Combat for fighting skills and Passive for non-combat skills.

Buying skills with stat links
<p style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-size: 13px; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline;">Each skill has an associated stat that can be 'linked' to buy the skill at a discount. Skill levels are still brought the same way, but Skill Rolls are different.

For example, if a character had 12 COORDINATION and wanted to buy a Marksmanship skill roll of 14 (Marksmanship skill is linked to COR) then he would pay 6 pts. (STAT of 12 + 2 = 14)